How to Become A Witcher
No one starts their life as a witcher. Witchers are not born, they are made. Traditionally, witchers believe in fate and predisposition. Most of their recruits come from the mysterious workings of The Law of Surprise.
The Law of Surprise is a custom as old as humanity itself. The Law dictates that a man saved by another is expected to offer to his savior a boon whose nature is unknown to one or both parties. In most cases, the boon takes the form of the saved man's firstborn child, conceived or born without the father's knowledge.
However, for the Falcon school, such a luxury is something they can not afford. Since the harsh times, the exiled Witchers were willing to take into training any young man or woman and guide them through their initial steps towards the Trial of Grasses. Such journey is not a short one and involves rigorous physical and mental preparation coupled with hours and hours of study. When a trainee is deemed ready, they are allowed into the Trial.
The Trial of the Grasses is what eventually decides if one was or was not destined by fate to be a Witcher. The applicant is tied down and is for days fed magical and herbal mixtures that mutate the body. This is extremely painful procedure, as much as it can be fatal. Only three out of ten bodies which undergo this treatment manage to survive and accept the changes, resulting in heightened senses, speed and strength, the rest either dies in a horrible way during, shortly after, or is put down out of mercy by the Witchers to not prolong their suffering after they get horribly disfigured and crippled.
So how does this work OOCly?
This is actually simplest part. If your character finds a witcher, and actually convinces him or her to be allowed in the training, you simply play on your character story through the training that can be, depending on activity of the applicant, around a month long. After that time the character may be prepared for the Trial.
Here comes the hiccup. There is no Reasonable Right to Life protection when it comes to the Trial of the Grasses. Your character can be dead at the end of it, or horribly crippled for life, so take good consideration if you want to send your character down this path. If you still believe this is something you want to risk?
During the Trial of the Grasses, you will roll a single Chance Roll. And this Chance Roll will decide the fate. Just remember, your chance is only three out of ten. In either case of the roll, it does not mean immediate death or immediate success necessarily. You may have several days of roleplay ahead of you, while either transforming into full witcher, or making your character's painful exist truly glorious in the most twisted and horrid way.
The Law of Surprise is a custom as old as humanity itself. The Law dictates that a man saved by another is expected to offer to his savior a boon whose nature is unknown to one or both parties. In most cases, the boon takes the form of the saved man's firstborn child, conceived or born without the father's knowledge.
However, for the Falcon school, such a luxury is something they can not afford. Since the harsh times, the exiled Witchers were willing to take into training any young man or woman and guide them through their initial steps towards the Trial of Grasses. Such journey is not a short one and involves rigorous physical and mental preparation coupled with hours and hours of study. When a trainee is deemed ready, they are allowed into the Trial.
The Trial of the Grasses is what eventually decides if one was or was not destined by fate to be a Witcher. The applicant is tied down and is for days fed magical and herbal mixtures that mutate the body. This is extremely painful procedure, as much as it can be fatal. Only three out of ten bodies which undergo this treatment manage to survive and accept the changes, resulting in heightened senses, speed and strength, the rest either dies in a horrible way during, shortly after, or is put down out of mercy by the Witchers to not prolong their suffering after they get horribly disfigured and crippled.
So how does this work OOCly?
This is actually simplest part. If your character finds a witcher, and actually convinces him or her to be allowed in the training, you simply play on your character story through the training that can be, depending on activity of the applicant, around a month long. After that time the character may be prepared for the Trial.
Here comes the hiccup. There is no Reasonable Right to Life protection when it comes to the Trial of the Grasses. Your character can be dead at the end of it, or horribly crippled for life, so take good consideration if you want to send your character down this path. If you still believe this is something you want to risk?
During the Trial of the Grasses, you will roll a single Chance Roll. And this Chance Roll will decide the fate. Just remember, your chance is only three out of ten. In either case of the roll, it does not mean immediate death or immediate success necessarily. You may have several days of roleplay ahead of you, while either transforming into full witcher, or making your character's painful exist truly glorious in the most twisted and horrid way.