Businesses in Ribbon's Crossing
There are myriad businesses characters can come to work at, and eventually come to own in Ribbon's Crossing. To work at any of the shops, all you need to do is get hired ICly by the owner! If the store currently has no owner, you can NPC out getting hired by them, though make sure the city council knows you're employed there IC in Garren's Mill!
Here's a list of all the businesses on the sim where players can work and eventually own. Keep in mind that there are a lot of professions that don't have a building but are still viable for your character! Such as mercenaries, farmers, entertainers and so forth.
Garren's Mill:
Baker
Essential to any city, the Baker turns flour into bread, which in turn feeds an enormous amount of people. Not only do the Bakers make bread, but various pastries as well for the more discerning clients. With people always needing to eat, and the baker always being able to provide, its a rather lucrative profession and the baker earns a very good living.
Seamstress
Responsible for clothing a large part of the city's ladies, the seamstress is excellent at making dresses and various garments, though at steep prices. Considering most wealthy citizens get their clothing from the seamstress, she earns a good amount of coin from her business. General clothing is also made at the Seamstress, though those from the slums would still be unlikely to be able to afford them.
Banker
Responsible for the secure storage of most citizens' wealth and the loaning of said wealth to other people, banking is a lucrative, if not at time risky business. Employing bankers to arrange loans and keep track of the records and finances, guards to keep the bank secure and generally one or more thugs to make sure the bank's loans are always repaid in full, the banker lives a comfortable, though at times stressful life.
Scribe
Primarily acting as the region's post office, the scribes write letters on demand and send people to deliver them, prices of delivering varying on how difficult its expected to deliver the letter. As an extra service they draft documents for illiterate people, for a free, of course.
General Store
Need to sell some of your possessions? Looking for a particular item, but you're not sure where to find it? The General Store is a good place to go for either cases, hosting a plethora of different items for sale, from steel bars to metal ores, jars, barrels, fruits and tools. The general store is often the first place a citizen looks if they're trying to buy something specific.
Builder
A big city always needs a maintenance crew to make repairs to various buildings, or help in the construction of new ones. The Builder shop also employs carpenters for various other objects that regularly need to be made, such as coffins, wheels and wooden furniture.
Merchants
The city of Garren's mill houses two competing merchants, one on the road leading up to the market, and one next to the sorceresses' building. These merchants both compete over buying the local produce from Old Oak and various other surrounding villages and import wares from all over the Northern Realms to resell them in Garren's mill for a profit.
Bathhouse
While the poorer people wash themselves at the river, the average patrons wash themselves on the first floor of the bathhouse, and the richer clientele on the top floor, where the bathes are more spacious and the water actually heated. The bathhouse workers are constantly at work catering to their patrols, selling them soaps and delivering them their towels, as well as making sure the top floor's bathwater is warm and the building is clean.
Physician
Everyone cares about their wellbeing, and most are more than happy to pay the physician to ensure their health. The physician is a capable healer with the ability to stitch and sow most injuries, as well as preform minor surgeries. A business especially lucrative during times of chaos or conflict, when each bed is occupied with an injured patient all too happy to pay to ensure they're well taken care of.
Blacksmith
Capable of hammering anything out of metal, the blacksmith in Garren's Mill mostly finds himself making tools for all the other professions, secretly sighing a breath of relief if he gets an more interesting order like a sword or set of armor. Being a blacksmith is a hard profession, though a potentially profitable one.
Leather Worker
Making anything from shoes to hardened leather armor, sheathes for weapons and quivers, the leather worker provides the citizens with custom leather work. Although shunned by the wealthier citizens for the smell of leather working is not a good one, everyone is all too happy to pay the leather workers for their crafts.
Fletcher
While providing bows and arrows to most hunters in the region, the fletcher still doesn't earn well enough and works from out of the city's slums. Being able to create arrows themselves, only needing to buy the arrow tips from the blacksmith, the fletcher at least always has a good source of revenue, though may be permanently under scrutiny whenever the Scoia'Tael strike, and bodies are found stuffed with arrows potentially made by the fletcher.
Apothecaries
Garren's Mill has two Apothecaries, one located in the slums, and one a richer part of the city, next to the physician. Selling similar products, though to different clientele, prices may vary between them. Selling a variety of ointments, tonics and herbs to help with citizen's illnesses. The apothecary also sells certain minerals, soaps and more complex perfumes and fragrances.
Tavern
Located right next to the market, the tavern provides lodgings to people passing trough the city, or those without a permanent residence - as long as they can afford to. The tavern staff ranges from bartenders to servers, cooks, cleaners, as well as a variety of entertainers for the guests. The building also doubles for a brothel, as long as the employees pay a cut to the tavern owner.
The 'Barn'
The beer served is little more than piss water, the meals are a health hazard on the very best of days and 'lousy' would still be an undeserved accolade for the Barn's distinguished service. Yet most nights it is stacked full with hopefuls and has-beens who want another shot at glory and fortune by entering its featured fighting cage and those who come to see them fail spectacularly to remind themselves there are still more desperate men out there. Even the city guards often turn a blind eye on the blood sport spectacle to keep the city's poorest entertained and docile. As long as misery and poverty reigns in Garren Mill's slums the Barn will always be a second home to those finding themselves at the end of the pecking order.
Armorer
Being the biggest supplier of armors in the region, if you're looking to buy any type of armor, you'll be visiting the Armorer. The armorer has a big collection of various armors and weapons, though they don't come cheap. Often placing orders at the local blacksmith to replenish his stock, or for custom work, but also known to import or acquire his armors from other places, the clients generally don't ask too many questions where their armor comes from.
Mill
The mill the city was built around is constantly grinding wheat into flour in a never ending loop of adding grain and collecting the flour. While more than one boy has lost their fingers while being careless around the millstone, the mill still grinds wheat to this day, the miller making a good profit selling his flour to the baker, and selling the excess to the merchants, who export it trough the rest of the region. While the mill is still officially owned by the Garrens, the miller is appointed as manager of the place.
Old Oak:
General professions
Everyone living in Old Oak has a profession, most of its inhabitants are simple farmers, either tending the fields or livestock. There is also a healthy fishing trade in the village, most of which is sold to Garren's Mill. Occasionally, an inhabitant of Old Oak picks up hunting as a profession, though everyone knows to avoid hunting in Brokilon.
Butcher
Regularly supplied by fresh kills from the hunters, as well as slaughtering the villages livestock when the time comes, the Butcher may arguably earn the most coin in the village. His time is spent making sure no meat goes to waste and his house will often smell like smoke as he preserves the meat. Most of the Butcher's meat is sold to Garren's Mill, with the prime cuts generally ending in the wealthier people's stomachs.
Inn at the River crossing
The Inn at the River crossing employs cooks, bartenders, servers, guards and the occasional entertainment. As many merchants pass trough on their way to Cintra, security and safety are considered very important. This means that everyone is welcome to the inn, and nearly everyone has a better sense than to cause trouble inside.
Herbalist
Relying more on natural herbs than chemistry to make remedies and potions, the herbalist's building is in a secluded part of the forest. With an excellent knowledge of various herbs and their medicinal values, the herbalist is a master at making various potions and simple fragrances, and is often sought out by those who don't trust the apothecary's medicine, or those who tried medicine already but are still unwell.
Here's a list of all the businesses on the sim where players can work and eventually own. Keep in mind that there are a lot of professions that don't have a building but are still viable for your character! Such as mercenaries, farmers, entertainers and so forth.
Garren's Mill:
Baker
Essential to any city, the Baker turns flour into bread, which in turn feeds an enormous amount of people. Not only do the Bakers make bread, but various pastries as well for the more discerning clients. With people always needing to eat, and the baker always being able to provide, its a rather lucrative profession and the baker earns a very good living.
Seamstress
Responsible for clothing a large part of the city's ladies, the seamstress is excellent at making dresses and various garments, though at steep prices. Considering most wealthy citizens get their clothing from the seamstress, she earns a good amount of coin from her business. General clothing is also made at the Seamstress, though those from the slums would still be unlikely to be able to afford them.
Banker
Responsible for the secure storage of most citizens' wealth and the loaning of said wealth to other people, banking is a lucrative, if not at time risky business. Employing bankers to arrange loans and keep track of the records and finances, guards to keep the bank secure and generally one or more thugs to make sure the bank's loans are always repaid in full, the banker lives a comfortable, though at times stressful life.
Scribe
Primarily acting as the region's post office, the scribes write letters on demand and send people to deliver them, prices of delivering varying on how difficult its expected to deliver the letter. As an extra service they draft documents for illiterate people, for a free, of course.
General Store
Need to sell some of your possessions? Looking for a particular item, but you're not sure where to find it? The General Store is a good place to go for either cases, hosting a plethora of different items for sale, from steel bars to metal ores, jars, barrels, fruits and tools. The general store is often the first place a citizen looks if they're trying to buy something specific.
Builder
A big city always needs a maintenance crew to make repairs to various buildings, or help in the construction of new ones. The Builder shop also employs carpenters for various other objects that regularly need to be made, such as coffins, wheels and wooden furniture.
Merchants
The city of Garren's mill houses two competing merchants, one on the road leading up to the market, and one next to the sorceresses' building. These merchants both compete over buying the local produce from Old Oak and various other surrounding villages and import wares from all over the Northern Realms to resell them in Garren's mill for a profit.
Bathhouse
While the poorer people wash themselves at the river, the average patrons wash themselves on the first floor of the bathhouse, and the richer clientele on the top floor, where the bathes are more spacious and the water actually heated. The bathhouse workers are constantly at work catering to their patrols, selling them soaps and delivering them their towels, as well as making sure the top floor's bathwater is warm and the building is clean.
Physician
Everyone cares about their wellbeing, and most are more than happy to pay the physician to ensure their health. The physician is a capable healer with the ability to stitch and sow most injuries, as well as preform minor surgeries. A business especially lucrative during times of chaos or conflict, when each bed is occupied with an injured patient all too happy to pay to ensure they're well taken care of.
Blacksmith
Capable of hammering anything out of metal, the blacksmith in Garren's Mill mostly finds himself making tools for all the other professions, secretly sighing a breath of relief if he gets an more interesting order like a sword or set of armor. Being a blacksmith is a hard profession, though a potentially profitable one.
Leather Worker
Making anything from shoes to hardened leather armor, sheathes for weapons and quivers, the leather worker provides the citizens with custom leather work. Although shunned by the wealthier citizens for the smell of leather working is not a good one, everyone is all too happy to pay the leather workers for their crafts.
Fletcher
While providing bows and arrows to most hunters in the region, the fletcher still doesn't earn well enough and works from out of the city's slums. Being able to create arrows themselves, only needing to buy the arrow tips from the blacksmith, the fletcher at least always has a good source of revenue, though may be permanently under scrutiny whenever the Scoia'Tael strike, and bodies are found stuffed with arrows potentially made by the fletcher.
Apothecaries
Garren's Mill has two Apothecaries, one located in the slums, and one a richer part of the city, next to the physician. Selling similar products, though to different clientele, prices may vary between them. Selling a variety of ointments, tonics and herbs to help with citizen's illnesses. The apothecary also sells certain minerals, soaps and more complex perfumes and fragrances.
Tavern
Located right next to the market, the tavern provides lodgings to people passing trough the city, or those without a permanent residence - as long as they can afford to. The tavern staff ranges from bartenders to servers, cooks, cleaners, as well as a variety of entertainers for the guests. The building also doubles for a brothel, as long as the employees pay a cut to the tavern owner.
The 'Barn'
The beer served is little more than piss water, the meals are a health hazard on the very best of days and 'lousy' would still be an undeserved accolade for the Barn's distinguished service. Yet most nights it is stacked full with hopefuls and has-beens who want another shot at glory and fortune by entering its featured fighting cage and those who come to see them fail spectacularly to remind themselves there are still more desperate men out there. Even the city guards often turn a blind eye on the blood sport spectacle to keep the city's poorest entertained and docile. As long as misery and poverty reigns in Garren Mill's slums the Barn will always be a second home to those finding themselves at the end of the pecking order.
Armorer
Being the biggest supplier of armors in the region, if you're looking to buy any type of armor, you'll be visiting the Armorer. The armorer has a big collection of various armors and weapons, though they don't come cheap. Often placing orders at the local blacksmith to replenish his stock, or for custom work, but also known to import or acquire his armors from other places, the clients generally don't ask too many questions where their armor comes from.
Mill
The mill the city was built around is constantly grinding wheat into flour in a never ending loop of adding grain and collecting the flour. While more than one boy has lost their fingers while being careless around the millstone, the mill still grinds wheat to this day, the miller making a good profit selling his flour to the baker, and selling the excess to the merchants, who export it trough the rest of the region. While the mill is still officially owned by the Garrens, the miller is appointed as manager of the place.
Old Oak:
General professions
Everyone living in Old Oak has a profession, most of its inhabitants are simple farmers, either tending the fields or livestock. There is also a healthy fishing trade in the village, most of which is sold to Garren's Mill. Occasionally, an inhabitant of Old Oak picks up hunting as a profession, though everyone knows to avoid hunting in Brokilon.
Butcher
Regularly supplied by fresh kills from the hunters, as well as slaughtering the villages livestock when the time comes, the Butcher may arguably earn the most coin in the village. His time is spent making sure no meat goes to waste and his house will often smell like smoke as he preserves the meat. Most of the Butcher's meat is sold to Garren's Mill, with the prime cuts generally ending in the wealthier people's stomachs.
Inn at the River crossing
The Inn at the River crossing employs cooks, bartenders, servers, guards and the occasional entertainment. As many merchants pass trough on their way to Cintra, security and safety are considered very important. This means that everyone is welcome to the inn, and nearly everyone has a better sense than to cause trouble inside.
Herbalist
Relying more on natural herbs than chemistry to make remedies and potions, the herbalist's building is in a secluded part of the forest. With an excellent knowledge of various herbs and their medicinal values, the herbalist is a master at making various potions and simple fragrances, and is often sought out by those who don't trust the apothecary's medicine, or those who tried medicine already but are still unwell.