Weapons and Armor
Anything found on this page is just a summary for your reference and use. All the data you can find here are also included in the Ribbon’s Crossing combat HuD.
Armor
The Witcherverse has variety of armours for use, we are using a simplified system to bring this aspect to the game. Basically there are four types of armour: None, Light, Medium, Heavy. You shall find out that armor always gives some advantage, that is why people use to wear it into combat. Applied bonuses and penalties from armour are as follows:
None: no bonuses, no penalties
Light: +1 Injury
Medium: -1 for Attack , +2 Injury
Heavy: -2 Attack, +3 Injury
For a reference, consider “None” any clothes or naked, Light being anything between partial armours covering less than 50% of body, over to padded and cloth armors and makeshift tribal armors of the dryads. Medium stands for a suit of chainmail as an example, Heavy for a full or almost full plate armor. Please, keep in mind that you can not start the character in possession of a plate armour unless proper talents are picked in character creation.
Weapons
One-handed Sword +1 Attack, +2 Damage
Shield and Sword +1 Attack, +1 Defense, +2 Damage
Shield and Axe -1 Attack, +1 Defense, +3 Damage Damage armor by one level on succesful roll of 11, 12 on Attack roll
Shield and Warhammer/Mace -1 Attack, +3 Damage, Damage armor by one level on roll of 10, 11, 12 on successful Attack roll
Dualwield Swords +1 Attack, +2 Damage, can can riposte from defending on Defense roll 5 and higher than Attack roll
Sword and Dagger +1 Attack, +2 Damage, can can riposte from defending on Defense roll 4 and higher than Attack roll
Longsword +2 attack, +2 damage, can riposte from defending on a Defense roll 5 and higher than attack roll
Twohanded Sword +1 Attack, +3 Damage
Twohanded Crow’s Beak -1 Attack, -1 Defense, +4 Damage, Damage armor by one level on roll of 10, 11, 12 on successful Attack roll
Spear +1 Attack, +3 Damage, can be used as throwing spear
Glaive +1 Attack, +1 Defense, + 3 Damage
Halberd +1 Attack, +4 Damage, Damage armor by one level on roll of 12 on succesful Attack roll
Makeshift Weapons -1 Attack, 1 Damage
Bare Fists -1 Attack,- 1 Defense, -1 Damage
Sling No bonuses or penalties
Sling and Shield +1 Defense
Bow +1 Attack, +2 Damage
Crossbow +1 Attack, +2 Damage
Heavy Crossbow +1 Attack, -1 Defense, +4 Damage, can attack only once a round
Throwing Axe +3 Damage, limited ammo
Throwing Spear +4 Damage, limited ammo
Warbow +1 Attack, +4 Damage; Strength requirement 7
Trebuchet -15 Attack, +50 Damage, if this hits you, you are dead
Armor
The Witcherverse has variety of armours for use, we are using a simplified system to bring this aspect to the game. Basically there are four types of armour: None, Light, Medium, Heavy. You shall find out that armor always gives some advantage, that is why people use to wear it into combat. Applied bonuses and penalties from armour are as follows:
None: no bonuses, no penalties
Light: +1 Injury
Medium: -1 for Attack , +2 Injury
Heavy: -2 Attack, +3 Injury
For a reference, consider “None” any clothes or naked, Light being anything between partial armours covering less than 50% of body, over to padded and cloth armors and makeshift tribal armors of the dryads. Medium stands for a suit of chainmail as an example, Heavy for a full or almost full plate armor. Please, keep in mind that you can not start the character in possession of a plate armour unless proper talents are picked in character creation.
Weapons
One-handed Sword +1 Attack, +2 Damage
Shield and Sword +1 Attack, +1 Defense, +2 Damage
Shield and Axe -1 Attack, +1 Defense, +3 Damage Damage armor by one level on succesful roll of 11, 12 on Attack roll
Shield and Warhammer/Mace -1 Attack, +3 Damage, Damage armor by one level on roll of 10, 11, 12 on successful Attack roll
Dualwield Swords +1 Attack, +2 Damage, can can riposte from defending on Defense roll 5 and higher than Attack roll
Sword and Dagger +1 Attack, +2 Damage, can can riposte from defending on Defense roll 4 and higher than Attack roll
Longsword +2 attack, +2 damage, can riposte from defending on a Defense roll 5 and higher than attack roll
Twohanded Sword +1 Attack, +3 Damage
Twohanded Crow’s Beak -1 Attack, -1 Defense, +4 Damage, Damage armor by one level on roll of 10, 11, 12 on successful Attack roll
Spear +1 Attack, +3 Damage, can be used as throwing spear
Glaive +1 Attack, +1 Defense, + 3 Damage
Halberd +1 Attack, +4 Damage, Damage armor by one level on roll of 12 on succesful Attack roll
Makeshift Weapons -1 Attack, 1 Damage
Bare Fists -1 Attack,- 1 Defense, -1 Damage
Sling No bonuses or penalties
Sling and Shield +1 Defense
Bow +1 Attack, +2 Damage
Crossbow +1 Attack, +2 Damage
Heavy Crossbow +1 Attack, -1 Defense, +4 Damage, can attack only once a round
Throwing Axe +3 Damage, limited ammo
Throwing Spear +4 Damage, limited ammo
Warbow +1 Attack, +4 Damage; Strength requirement 7
Trebuchet -15 Attack, +50 Damage, if this hits you, you are dead